The Last Healer's Ascent
A LitRPG Novel of Dungeons, Levels, and One Very Stubborn Support Class
EbookBoy · 182 pages · Edition 1 · Free sample: chapter 1
Chapter 1
Last Login
The countdown timer reads 00:04:17 when I log in for the last time.
I do it from muscle memory—headset on, haptic gloves flexed twice to wake them up, the familiar blue-white surge of the immersion interface pulling my senses through the screen and into somewhere else. The loading bar fills. The orchestral swell plays. And then I'm standing in the Eternal Rift hub world with four minutes and seventeen seconds left before they pull the plug on six years of my life.
The hub is quieter than I expect. I thought there'd be more people here for the end. There are maybe two hundred players visible in the central plaza, their avatars clustered in small groups or standing alone at the edges of the fountain that doesn't actually produce water—just a looping particle effect someone on the art team was clearly very proud of. A few people are dancing. Some are just standing there, looking at things. One player in full legendary plate armor is sitting on the fountain's edge with their head in their hands, and I decide not to think about that too hard.
My own avatar loads in beside the southern waystone, which is where I always spawn. Six years of logging in at the same waystone because I am, at my core, a creature of routine.
I pull up my character sheet out of habit.
CHARACTER SHEET Eternal Rift — Player ID: MV-0047-ECHO
Name: Mara Voss Class: Support Healer (Tier F) Level: 41 Title: None Assigned
Primary Stats: Spirit: 284 | Vitality: 112 | Endurance: 89 Strength: 34 | Agility: 41 | Perception: 67
Skills: — Mending Wave (Active, Rank 9) — Cleanse (Active, Rank 7) — Barrier Shell (Active, Rank 5) — Slow Mend (Passive, Rank 11) — Spirit Tap (Passive, Rank 8) — [LOCKED] Empathic Resonance (Passive, Rank ???)
Guild: None Party: None Reputation: Neutral (All Factions)
Tier F. There it is, in the game's own clean sans-serif font, a letter grade for my choices. In a game with eight tiers of class designation—S through F, with F reserved for what the community charitably called "meme builds"—the Support Healer sat at the very bottom of the pile, below even the Wandering Bard and the Pacifist Monk, both of which at least had ironic speedrun communities devoted to them.
Support Healer was F-tier because the game's combat system didn't actually require dedicated healing. Eternal Rift had been designed with regeneration mechanics, potion economies, and tank self-sustain that made a pure healer functionally redundant in most content. Every serious guide said the same thing: if you want to play support, go Paladin. Paladin gets a sword. Paladin can solo. Support Healer is a class for people who didn't read the tutorial.
I read the tutorial. I read it three times. Then I picked Support Healer anyway, because I had read every dungeon guide ever published for this game, and I had a theory.
The theory had not yet paid off. But I had six years of stubbornness invested in it, and I wasn't about to reroll with four minutes left on the clock.
The countdown display hangs in the upper-right corner of my vision like a polite death notice. 00:03:44.
I walk to the fountain. Not because I have anything profound to do there, but because I want to look at something beautiful while the game ends. The particle water catches the hub's ambient light and scatters it in long, pale ribbons. The art team really was proud of this. They should have been.
"You staying for the whole thing?"
The voice comes from beside me. I turn to find another player—male avatar, medium build, wearing a Tier-3 tank set that's been dyed an aggressive shade of orange. His nameplate reads Dox_Actual. I don't know him. I know most of the mid-level player base by reputation at least, but this one doesn't ring any bells.
"Yeah," I say. "Seemed wrong to log out early."
"Same." He sits on the fountain edge—the same spot as the armored player I noticed before, though that one has since disappeared. "What class?"
I hesitate for exactly one second, which is one second too long.
"Support Healer."
He nods without the wince I'm bracing for. "Huh. I've never actually met one in person. Heard they exist."
"We're like deep-sea fish," I say. "Technically real, primarily theoretical."
He laughs, which surprises me. Most people don't laugh at the Support Healer jokes unless they're making them. "Tank," he offers. "Level 38. My guild dissolved two weeks ago when our GM rage-quit after the Vaulted Sanctum nerf."
"I heard about that." The Vaulted Sanctum nerf had removed the cheese mechanic that half the top guilds had been using to clear Tier-6 content. There had been forum posts. There had been petitions. "Rough timing."
"Could've been worse." He shrugs, and there's something in the gesture that suggests it was, in fact, quite a bit worse, and he doesn't want to talk about it. "You in a guild?"
"No."
"Party?"
"Also no."
"So you're just—"
"Yes," I say. "I'm just."
00:02:11.
We sit in silence for a moment. Around us, the plaza is thinning out. Some players have apparently decided they'd rather log out on their own terms than watch the servers die. I understand the impulse. I don't share it. I've always preferred to stay until the lights go out—at parties, at movies, at everything. There's information in the endings that you miss if you leave early.
"Well," Dox says, standing and stretching his avatar's arms in a very human gesture that the motion-capture has translated faithfully, "it's been a game."
"It's been a game," I agree.
He walks away toward the northern exit, and I turn back to the fountain.
00:01:00.
The system plays a chime. One minute warning. Across the plaza, a few players start cheering, or crying—it's hard to tell the difference in the audio mix. Someone sets off a firework emote, and the hub fills with cascading gold sparks that rain down over the particle fountain and make the whole thing look, briefly, like something out of a painting.
I think about six years. I think about the first time I loaded into this world, age twenty-two, fresh out of a graduate program in game design theory that had not resulted in a job in game design. I think about the dungeon guides I wrote for the fan wiki under a pseudonym, the ones that got ten thousand views because they actually explained the environmental mechanics instead of just listing DPS rotations. I think about my theory—the one I never got to prove—about how the Support Healer's skill tree was incomplete, how there were passive slots in the class code that had never been filled, how someone had built a foundation and then the game shipped before they could finish the house.
00:00:30.
The chime again. Half the remaining players have their logout menus open; I can see the translucent blue glow of the interface panels hovering in front of their faces like visors.
I don't open mine.
00:00:10.
The orchestra swell builds—the same one from the loading screen, reversed and slowed, a sunset version of the sunrise theme. It's a nice touch. The sound team knew what they were doing.
00:00:05.
I close my eyes inside the haptic rig. In the real world, in my apartment, I'm sitting in a gaming chair that cost more than my first car, wearing a headset that cost almost as much, and my coffee went cold an hour ago. I should probably go to bed. I have a job interview in the morning—actual game design, finally, a studio that does mobile games, which is not what I wanted but is what exists. I should sleep.
00:00:01.
I open my eyes.
The countdown reaches zero.
And nothing happens.
For three full seconds, the hub world is completely still. The particle fountain keeps looping. The ambient music holds on a long, unresolved chord. The players who had their logout menus open are standing with them still open, blue glow and all, because the logout button isn't responding.
Then the system notification appears.
It doesn't appear the way system notifications usually appear—in the corner of the vision, polite and small. This one appears everywhere. It fills my entire field of view, white text on black, the font larger than anything I've ever seen the game render. It pushes out the hub world entirely. For a moment there is nothing but the message.
⚠ SYSTEM NOTIFICATION — PRIORITY ALPHA
TRANSFER COMPLETE.
WELCOME TO THE REAL RIFT.
This is not a game event. All logout functions have been suspended. All external interface connections have been severed. Player biological support systems are now managed by RIFT-CORE infrastructure.
You are here. You will remain here.
Death is permanent. Respawning has been disabled.
Good luck.
The notification fades.
The hub world comes back.
Everything looks exactly the same. The fountain, the plaza, the distant skyline of the starting city with its towers that we always joked were too tall to be structurally sound. The gold sparks from someone's firework emote are still drifting down.
But it's different. I know it's different before I can explain why. The haptic feedback from my gloves has changed—there's a texture to the air that wasn't there before, a resistance when I flex my fingers, a weight. When I breathe, the air in the rig carries a scent that isn't recycled apartment air. It's something cooler, something faintly mineral, like stone and old water.
I look at my hands. My avatar's hands. They're the same hands I've been playing with for six years—medium brown skin, short nails, a small scar on the left index finger that I added during character creation because it felt more real than a perfect hand. They look real now in a way they didn't look real before. The lighting on them is different. The shadows fall differently.
You are here.
Around me, the plaza erupts.
Not in violence—not yet—but in noise. Two hundred players all discovering the same thing at the same moment, and the reactions are immediate and varied and very loud. Someone is screaming. Multiple people are screaming. Someone else is laughing in a way that suggests they've decided screaming isn't useful and hysteria is the next option. A player in cloth gear is running in circles, which is not helpful but is at least honest.
I stand very still.
I pull up my character sheet.
It's the same as before, with one addition. Under my skill list, where Empathic Resonance was grayed out and locked, there is now a new line of text beneath it:
[SYSTEM NOTE: All character data is now permanent. Skill development is now permanent. Level loss on death has been replaced with: DEATH IS PERMANENT. Please plan accordingly.]
Please plan accordingly. Someone in the system design team had a sense of humor about the apocalypse.
I close the character sheet.
I pull up the external interface—the one that connects to my actual device, the one that should let me yank the headset off and be back in my apartment with my cold coffee and my job interview in the morning.
The interface loads. There's a single line where the logout button used to be.
EXTERNAL CONNECTION: SEVERED
Below it, in smaller text: Biological functions are being maintained. You are safe. You are here.
I close that too.
The screaming in the plaza is organizing itself into something slightly more coherent. A cluster of players—high-level, judging by the gear, S and A-tier classes all of them—have formed a circle near the central waystone and are talking very fast and very loudly. I recognize two of them by their nameplates: GuildMaster_Varek, who runs Ironhold, the top PvP guild on the server, and ChronoSeal, who leads the Tier-8 progression guild Apex Protocol and who I have read extensively negative things about on the forums.
I don't join their circle. I'm not naive enough to think my input would be welcome there, and I'm not panicked enough to need the comfort of proximity. What I am is very, very focused, in the way that I get when a dungeon mechanic doesn't make sense and I need to figure out what the game is actually doing.
What is the game actually doing?
I start with what I know. The notification said transfer complete, which implies a process—something moved from somewhere to somewhere. The biological support language implies the haptic rig has been repurposed or replaced; I'm not just wearing a peripheral anymore, I'm inside something that's keeping me alive. The external connection is severed, which means no one on the outside can pull me out.
Ten thousand players, if the server cap was at capacity tonight. The shutdown was announced three months ago. A lot of people would have logged in to say goodbye.
Ten thousand people, alive inside a game that just told them death is permanent.
I feel the fear trying to get a foothold in my chest, and I do what I always do with fear in dungeons: I give it a specific shape so it stops being formless. The fear is this—I might die in here, and there is no respawn. That's the fear. It has edges now. It fits in my inventory.
I open my dungeon log. It lists every dungeon I've cleared in six years, every boss killed, every mechanic documented. It's extensive. It's the most thorough record of Eternal Rift dungeon content that any single player has compiled, and I know this because I have read every other player's records and mine is more complete.
This is what I have. Level 41, Tier-F class, no guild, no party, and six years of knowing exactly how every dungeon in this game works.
It's not nothing.
A new notification appears, smaller this time, in the corner of my vision where system messages belong.
SYSTEM UPDATE — SERVER TOPOLOGY CHANGE
New content has been added to the dungeon registry. Updated tier list available in your dungeon log. New maximum tier: UNKNOWN.
Explore responsibly.
I look at my dungeon log. There, below Tier-8—below the Vaulted Sanctum and the Ember Fortress and the Crystalline Abyss—is a new entry. It has no name. It has no tier designation. It has no recommended party size or minimum level requirement.
It has only a location marker and a single line of description.
This is where it ends.
I stare at that for a long moment. Then I close the log and look up at the hub world around me—at the fountain with its particle water, at the screaming players and the crying players and the ones who are already trying to grief each other because some people's first instinct in a crisis is to make it worse, at the long familiar skyline of a city I've walked through a thousand times.
Somewhere out there, my coffee is cold and my alarm is set for eight AM and there is a job interview I am not going to make.
Somewhere in here, there is a dungeon with no name and no ceiling, and a passive skill on my character sheet that has never worked, and a game that just told ten thousand people that the rules have changed.
I flex my fingers inside the haptic rig. The texture of the air pushes back.
"Okay," I say, to no one, to the hub world, to whatever dev team built this trap and left a door marked this is where it ends at the bottom of the registry. "Let's see what you built."
I start walking toward the dungeon district.
Behind me, the particle fountain keeps looping, endlessly patient, scattering light that now looks indistinguishable from real.